120-1103 – Rampart

Most of the party started this session in cold berths during the flight from the naval base at Rampart where they had been given their mission to retrieve the Perfect Stranger and her valuable, top-secret data cores. They were headed to Amondiage, via the lonely, deep-space refuelling point at Riftspan Station, one of the most remote, occupied locations in charted space.
Dr Vanderpool had been nominated to stay awake to provide medical assistance for the sometimes-risky process of waking the party up from their suspended animation: the rest of the group saw nothing of their journey aboard the vast Riftliner until they awoke on Amondiage.
148-1103 – Amondiage

Amondiage was a culture shock after weeks on isolated planets, in space stations, jump craft and highports. A hot, dry world it had some 3 billion inhabitants, a deeply French culture and an omnipresent, authoritarian government headed by Monsieur le Directeur: the Director of the planet. A few people spoke Rift-Galanglic, but mainly the party relied on their translator devices to talk to a population who had never known Imperium rule.
Propagandistic news stories were being broadcast constantly in public spaces, government offices and even on screens in bars announcing fleet deployments to counter aggressive Neubayern manoeuvres within jump range of Sansterre. New Home was condemned for “Anglophone cultural subversion”. The government of New Colchis was accused of “persistent spying incidents.”

Investigating the whereabouts of the Perfect Stranger, the party visited the coroner’s office, where they met Political Officer 2nd Class Thomas Volonnelle. Presenting appropriate documentation, they discovered that she had, in fact, been last reported at Acadie, and that the crew members whose bodies had been returned from Amondiage had died there, but that the “firearms discharge incident” had occurred on Acadie: the Perfect Stranger had jumped there from Amondiage and had posted a flight plan taking her on from Acadie to Colchis and New Home, deeper into the Great Rift.
Further research had uncovered distinctly unflattering reviews about the facilities and service offered by the Perfect Stranger in her plodding travels around the subsector.
The party then took low passage on the tramp freighter Le Bonhomme to Acadie, a light year distant.
158-1103 Acadie

Alhough another Francophone world, Acadie was a great contrast to Amondiage: where Amondiage had billions of occupants, Acadie had less than a million; where Amondiage was orderly and authoritarian, their Acadie colony was chaotic and on the point of riots; where Amondiage was dry, Acadie had plentiful water, and a light rain seemed omnipresent on the coast where the starport lay.
Le Bonhomme had landed at the starport, and the party set about finding their ship: the Perfect Stranger. They visited the Starport administration centre, and met Capitaine Marcel Durat, the chief administrator. He certainly knew where the Stranger was: it had been sitting at the starport for months, consuming energy and water and blocking a berth, and he wanted 72,000 credits just to release it.

This sum (over $400,000!) struck the party as unfair. Zhana pointed out the administrative flaws in his assessment, while Ferrik skimmed the legal terms and found various loopholes. Finally, with the use of Broker skills to haggle, the cost was reduced to a more reasonable 28kCr, which was within the party’s ability to pay.
The Perfect Stranger was found at a remote berth, and the codes the party were given by Naval Intelligence worked to open her up. Zhana went to the bridge and checked the security systems, finding three accesses since the ship landed. One was by Acadie government officials but the other two were done surreptitiously by other parties.
Ferrik and Dr Hakim swept the ship for bugs, and found several. They didn’t remove them, but warned the others of their presence, and Travis used the ship’s advanced sensor suite to discover the frequency that their transmissions occurred on.
Zhana’s investigations of the ship’s logs revealed that the crew had departed in the ship’s launch for the town of Houillon for a tempting trade deal, and had never returned. Houillon was in the news at the moment, as the centre of riots and demonstrations that saw the likely imposition of martial law on Acadie in the next few days. Research by the Travellers showed that this sort of unrest and frequent strikes occurred on Acadie not infrequently.

Investigating the ship, the Travellers found that various systems, such as power and long range sensors, had been deliberately, if crudely, sabotaged. They also found that the ship’s safe had been lasered open and the contents taken. The ship’s vital data cores, the main object of their mission, had also been stolen by one of the groups who had infiltrated the ship.
On the upside, they found a hidden backup-cache of credits, and a hidden file in the ship’s computer that gave the coordinates of where duplicates of the data cores had been stashed.
Travis embarked on fixing the ship’s power systems, taking his time: the job would, he predicted, take him a full week. Dr Bilal’s job repairing the sensors was a little easier, but would still take him three days of work. Between them, the work would cost 17,000 credits to complete, and would require parts from in Acadie City.
Aware that martial law might be imposed at any point, the group headed into town. As an experienced agent, Ferrik noticed that they were being followed, but the tail disappeared. Then, taking a wrong turn, the Travellers were help up at gunpoint by a group of four plain-clothed individuals claiming to be gendarmes. They ordered the party to disarm and to come with them for questioning. The party, their hands hovering over their weapons, declined to do so, and a stand-off ensued. Eventually, the apparent Gendarmes arranged to meet the Travellers at their ship the next morning, and withdrew.



















