There are a few typos and omissions in Mongoose’s otherwise-excellent adventure “Islands in the Rift” (of which a notable one is that the Stress system is utterly unworkable as printed, and needs the GM to work out how to fix it). This is, I’m afraid, not unusual for MJD’s work: he is a machine who churns out vast amounts of content, and I love many of his adventures. But he clearly playtests nothing (see also the misdirection index in the excellent Borderland Run adventure, or basically all of the mechanics in Deepnight Revelation).

One glaring omission from Islands in the Rift is that of the ship summary sheet for the Perfect Stranger. This is particularly glaring given that there is at least one space combat in the adventure, and another suggested in the text as a possibility. Later versions added a map of the ship, but still no space was found for proper details of the ship itself.
I remedied this for myself by taking the standard Type R Subsidised Merchant (the “Subby”) and adjusting it in line with the adventure premise. Given the large size of the systems room on the map, there had to be a lot of electronics on board!
This is a covert Electronic Intelligence-Gathering platform, so I gave her enhanced computing power in the form of a clustered, second computer, for signal processing (represented by the expensive Electronic Warfare/1 software).
I then gave her Advanced Sensors – TL15 additions as befits an Imperium spy ship! – with an Improved Signal Processing module. For good measure, she has a Countermeasures suite.
The weapons are upgraded a tiny bit, and I had to lose some stateroom capacity to counterbalance everything, but other than that the ship is essentially as described. She comes to 135MCr which is essentially nothing to the Imperial Navy. I’d be surprised if they didn’t have half a dozen of these cruising around the Islands at any given time, gathering up SigInt and Elint on this vital shortcut from the Rimward Imperium to the Domain of Deneb.